Overview

Hi! Welcome to my portfolio. I’ve been making “video” games since about 1990, and this page is an overview of the games I made over all those years. I went through roughly 5 phases during my life, and prime examples of each one are depicted below, as well as my main inspirations at that time.

Early Childhood: 1990-1996

I started making games around 1990, when I was 6 years old. When I was young, I used to sit on my dad’s lap and watch him play the early Sierra adventure games like King’s Quest, Leisure Suit Larry. The first games I played were games programmed by my dad (who was a programmer) himself, but the first game I actively recall playing is Castle Adventure, an ASCII adventure/RPG game that would have a massive impact on my further life, as I would later name my first game Castle Quest.

Later followed Fiendish Freddy’s Big Top O’FunPrince of Persia, Jones in the Fast Lane, Conquests of the Longbow and many others. I quickly started making video games of my own afterwards – on paper! I would draw entire adventures and platformers on paper, to be played with fingers and lots of fantasy. I turned out to be an extremely industrious little game maker – below are just 3 prime examples of this unique form of art.

Late Childhood: 1996-1998

Around 1996, my dad had figured out that this making games thing wasn’t just a fad and wasn’t going away. He was probably also quite bored of playing these shitty paper adventure tomes, so he did the smart thing, and bought me a book that allowed me to learn programming and make actual DIGITAL games! This book was called Superlogo: Programmming for Kids, written by Dutch writer Addo Stuur. I devoured the books and started programming games, but making digital games turned out to be a more time-intensive endeavour than drawing them, and none of the games I made during that period remain available today.

Shortly after, I got Klik ‘n Play, a visual programming tool developed by French developer Clickteam, who still exist today and still make similar (awesome!) programs. It’s a very powerful tool to quickly make beautiful games, and this really unlocked my creative self. I made tons of games in Klik ‘n Play and its successor The Games Factory, but I didn’t finish many of them. Also, most remain in their original form, which I can’t open anymore, Below you can find some highlights.

Full list of Klik games

Full biography of late childhood

TABLE TODO

Adulthood: 2012-now

Adolescence: 1998-2012