Prins

Ahh, Prins! One of the first games I made, after being completely blown away as a child by the utterly brilliant firstĀ Prince of Persia game. To this day, I still try to relive the magic I felt playing that game for the first time, and I’ve also tried to recreate the magic in games of my own. This was my first attempt: a paper version of Prince of Persia, in which you jumped, dodged and fought with your finger, while I (the game master) played the enemies and traps with my fingers.

Check out these maze-like levels that really gave Prince a run for its money:

Each enemy (swords) had its own playstyle and lives. Also, I really liked timed gates and buttons.
One of the first levels. Easy peasy!

There were plenty of boss battles as well. This is the level leading up to the final boss:

Note a gameplay feature not present in the original Prince: wall hooks. Also note how later Prince games DID feature plenty of those. Way ahead of my time.
The final boss of Prins. Note that I drew in an reference image of a normal human and a normal skeleton to really give you a sense of how FUCKING HUGE this badass was. To make him even more badass, I also told you his favourite food: ROCKS. What a beast.

Of course it didn’t take Moon Studio long to make a sequel to this world-wide smash hit: Prince of Persia 2: The Shadow of the Deadh.

Leave a Reply

Your email address will not be published. Required fields are marked *