Conquest was one of the first card games I made after I had discovered Magic: The Gathering. Many more would follow. This one featured a castle-building mechanic, where cards either had creatures to attack the other person’s castle or buildings to improve your own. Castles were built on a shared grid map, and creatures moved on this map as well. Unfortunately, the exact rules were lost and the game was not self-explanatory enough to figure out how it worked. Still a promising board game idea, though ;).